Monday, March 01, 2004
Drive Friendly: the game
I invented this a while ago but forgot to post it. It would be an online massively multiplayer game based on driving safely. Stopsigns and stoplights and speedlimit signs all over would have little sensors of some kind and your car would have GPS and a data link of some kind.
Instead of cops tracking you and punishing you, your car would be transmitting your behavior stats to the game server where you would earn high scores by stopping all the way at stop signs, slowing down at yellow lights instead of running them, and going the speed limit. At the end of of the day, or after each trip, you might get an automated email with your stats. Or it could just go into some enormous log file and you could check it.
This would motivate people amazingly -- way more than the threat of getting a ticket or fine. Improving your score and competing with other people would make it interesting.
It might also track your driving times to common destinations, i.e., home to work, so you could try different routes at different times and see which ones are best and which ones you tend to drive more or less safely. You would see your own pattern of rule infractions based on the time of day and your tiredness level.
Also it could be set up to attach to your social network. So you could look at someone's driving record on Orkut. Social pressure would make people behave better.
And you would know never to get into Becky's car, ever. But I already knew that, after the first time I did it.
posted by badgerbag 3/01/2004 09:13:00 PM comment